UpdateDetail
Properties
Name | Type | Description | Notes |
---|---|---|---|
Message | Pointer to string | The detailed message for an update. Typically the relevent error message when status is error. | [optional] |
ScriptName | Pointer to string | The connector script name | [optional] |
UpdatedFiles | Pointer to []string | The list of updated files supported by the connector | [optional] |
Status | Pointer to string | The connector update status | [optional] |
Methods
NewUpdateDetail
func NewUpdateDetail() *UpdateDetail
NewUpdateDetail instantiates a new UpdateDetail object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewUpdateDetailWithDefaults
func NewUpdateDetailWithDefaults() *UpdateDetail
NewUpdateDetailWithDefaults instantiates a new UpdateDetail object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetMessage
func (o *UpdateDetail) GetMessage() string
GetMessage returns the Message field if non-nil, zero value otherwise.
GetMessageOk
func (o *UpdateDetail) GetMessageOk() (*string, bool)
GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetMessage
func (o *UpdateDetail) SetMessage(v string)
SetMessage sets Message field to given value.
HasMessage
func (o *UpdateDetail) HasMessage() bool
HasMessage returns a boolean if a field has been set.
GetScriptName
func (o *UpdateDetail) GetScriptName() string
GetScriptName returns the ScriptName field if non-nil, zero value otherwise.
GetScriptNameOk
func (o *UpdateDetail) GetScriptNameOk() (*string, bool)
GetScriptNameOk returns a tuple with the ScriptName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetScriptName
func (o *UpdateDetail) SetScriptName(v string)
SetScriptName sets ScriptName field to given value.
HasScriptName
func (o *UpdateDetail) HasScriptName() bool
HasScriptName returns a boolean if a field has been set.
GetUpdatedFiles
func (o *UpdateDetail) GetUpdatedFiles() []string
GetUpdatedFiles returns the UpdatedFiles field if non-nil, zero value otherwise.
GetUpdatedFilesOk
func (o *UpdateDetail) GetUpdatedFilesOk() (*[]string, bool)
GetUpdatedFilesOk returns a tuple with the UpdatedFiles field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetUpdatedFiles
func (o *UpdateDetail) SetUpdatedFiles(v []string)
SetUpdatedFiles sets UpdatedFiles field to given value.
HasUpdatedFiles
func (o *UpdateDetail) HasUpdatedFiles() bool
HasUpdatedFiles returns a boolean if a field has been set.
SetUpdatedFilesNil
func (o *UpdateDetail) SetUpdatedFilesNil(b bool)
SetUpdatedFilesNil sets the value for UpdatedFiles to be an explicit nil
UnsetUpdatedFiles
func (o *UpdateDetail) UnsetUpdatedFiles()
UnsetUpdatedFiles ensures that no value is present for UpdatedFiles, not even an explicit nil
GetStatus
func (o *UpdateDetail) GetStatus() string
GetStatus returns the Status field if non-nil, zero value otherwise.
GetStatusOk
func (o *UpdateDetail) GetStatusOk() (*string, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetStatus
func (o *UpdateDetail) SetStatus(v string)
SetStatus sets Status field to given value.
HasStatus
func (o *UpdateDetail) HasStatus() bool
HasStatus returns a boolean if a field has been set.