EventActor
Properties
Name | Type | Description | Notes |
---|---|---|---|
Name | Pointer to string | Name of the actor that generated the event. | [optional] |
Methods
NewEventActor
func NewEventActor() *EventActor
NewEventActor instantiates a new EventActor object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewEventActorWithDefaults
func NewEventActorWithDefaults() *EventActor
NewEventActorWithDefaults instantiates a new EventActor object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetName
func (o *EventActor) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
GetNameOk
func (o *EventActor) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetName
func (o *EventActor) SetName(v string)
SetName sets Name field to given value.
HasName
func (o *EventActor) HasName() bool
HasName returns a boolean if a field has been set.