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SedPatch

Properties

NameTypeDescriptionNotes
OpPointer to stringdesired operation[optional]
PathPointer to stringfield to be patched[optional]
ValuePointer to map[string]interfacevalue to replace with[optional]

Methods

NewSedPatch

func NewSedPatch() *SedPatch

NewSedPatch instantiates a new SedPatch object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSedPatchWithDefaults

func NewSedPatchWithDefaults() *SedPatch

NewSedPatchWithDefaults instantiates a new SedPatch object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetOp

func (o *SedPatch) GetOp() string

GetOp returns the Op field if non-nil, zero value otherwise.

GetOpOk

func (o *SedPatch) GetOpOk() (*string, bool)

GetOpOk returns a tuple with the Op field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOp

func (o *SedPatch) SetOp(v string)

SetOp sets Op field to given value.

HasOp

func (o *SedPatch) HasOp() bool

HasOp returns a boolean if a field has been set.

GetPath

func (o *SedPatch) GetPath() string

GetPath returns the Path field if non-nil, zero value otherwise.

GetPathOk

func (o *SedPatch) GetPathOk() (*string, bool)

GetPathOk returns a tuple with the Path field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPath

func (o *SedPatch) SetPath(v string)

SetPath sets Path field to given value.

HasPath

func (o *SedPatch) HasPath() bool

HasPath returns a boolean if a field has been set.

GetValue

func (o *SedPatch) GetValue() map[string]interface{}

GetValue returns the Value field if non-nil, zero value otherwise.

GetValueOk

func (o *SedPatch) GetValueOk() (*map[string]interface{}, bool)

GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetValue

func (o *SedPatch) SetValue(v map[string]interface{})

SetValue sets Value field to given value.

HasValue

func (o *SedPatch) HasValue() bool

HasValue returns a boolean if a field has been set.