RoleMiningSessionStatus
Properties
Name | Type | Description | Notes |
---|---|---|---|
State | Pointer to RoleMiningSessionState | [optional] |
Methods
NewRoleMiningSessionStatus
func NewRoleMiningSessionStatus() *RoleMiningSessionStatus
NewRoleMiningSessionStatus instantiates a new RoleMiningSessionStatus object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewRoleMiningSessionStatusWithDefaults
func NewRoleMiningSessionStatusWithDefaults() *RoleMiningSessionStatus
NewRoleMiningSessionStatusWithDefaults instantiates a new RoleMiningSessionStatus object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetState
func (o *RoleMiningSessionStatus) GetState() RoleMiningSessionState
GetState returns the State field if non-nil, zero value otherwise.
GetStateOk
func (o *RoleMiningSessionStatus) GetStateOk() (*RoleMiningSessionState, bool)
GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetState
func (o *RoleMiningSessionStatus) SetState(v RoleMiningSessionState)
SetState sets State field to given value.
HasState
func (o *RoleMiningSessionStatus) HasState() bool
HasState returns a boolean if a field has been set.