Skip to main content

RoleMiningSessionStatus

Properties

NameTypeDescriptionNotes
StatePointer to RoleMiningSessionState[optional]

Methods

NewRoleMiningSessionStatus

func NewRoleMiningSessionStatus() *RoleMiningSessionStatus

NewRoleMiningSessionStatus instantiates a new RoleMiningSessionStatus object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRoleMiningSessionStatusWithDefaults

func NewRoleMiningSessionStatusWithDefaults() *RoleMiningSessionStatus

NewRoleMiningSessionStatusWithDefaults instantiates a new RoleMiningSessionStatus object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetState

func (o *RoleMiningSessionStatus) GetState() RoleMiningSessionState

GetState returns the State field if non-nil, zero value otherwise.

GetStateOk

func (o *RoleMiningSessionStatus) GetStateOk() (*RoleMiningSessionState, bool)

GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetState

func (o *RoleMiningSessionStatus) SetState(v RoleMiningSessionState)

SetState sets State field to given value.

HasState

func (o *RoleMiningSessionStatus) HasState() bool

HasState returns a boolean if a field has been set.