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RoleMiningIdentityDistribution

Properties

NameTypeDescriptionNotes
AttributeNamePointer to stringId of the potential role[optional]
DistributionPointer to []map[string]interface[optional]

Methods

NewRoleMiningIdentityDistribution

func NewRoleMiningIdentityDistribution() *RoleMiningIdentityDistribution

NewRoleMiningIdentityDistribution instantiates a new RoleMiningIdentityDistribution object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRoleMiningIdentityDistributionWithDefaults

func NewRoleMiningIdentityDistributionWithDefaults() *RoleMiningIdentityDistribution

NewRoleMiningIdentityDistributionWithDefaults instantiates a new RoleMiningIdentityDistribution object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAttributeName

func (o *RoleMiningIdentityDistribution) GetAttributeName() string

GetAttributeName returns the AttributeName field if non-nil, zero value otherwise.

GetAttributeNameOk

func (o *RoleMiningIdentityDistribution) GetAttributeNameOk() (*string, bool)

GetAttributeNameOk returns a tuple with the AttributeName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAttributeName

func (o *RoleMiningIdentityDistribution) SetAttributeName(v string)

SetAttributeName sets AttributeName field to given value.

HasAttributeName

func (o *RoleMiningIdentityDistribution) HasAttributeName() bool

HasAttributeName returns a boolean if a field has been set.

GetDistribution

func (o *RoleMiningIdentityDistribution) GetDistribution() []map[string]interface{}

GetDistribution returns the Distribution field if non-nil, zero value otherwise.

GetDistributionOk

func (o *RoleMiningIdentityDistribution) GetDistributionOk() (*[]map[string]interface{}, bool)

GetDistributionOk returns a tuple with the Distribution field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDistribution

func (o *RoleMiningIdentityDistribution) SetDistribution(v []map[string]interface{})

SetDistribution sets Distribution field to given value.

HasDistribution

func (o *RoleMiningIdentityDistribution) HasDistribution() bool

HasDistribution returns a boolean if a field has been set.