FederationProtocolDetails
Properties
Name | Type | Description | Notes |
---|---|---|---|
Role | Pointer to string | Federation protocol role | [optional] |
EntityId | Pointer to string | An entity ID is a globally unique name for a SAML entity, either an Identity Provider (IDP) or a Service Provider (SP). | [optional] |
Methods
NewFederationProtocolDetails
func NewFederationProtocolDetails() *FederationProtocolDetails
NewFederationProtocolDetails instantiates a new FederationProtocolDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewFederationProtocolDetailsWithDefaults
func NewFederationProtocolDetailsWithDefaults() *FederationProtocolDetails
NewFederationProtocolDetailsWithDefaults instantiates a new FederationProtocolDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetRole
func (o *FederationProtocolDetails) GetRole() string
GetRole returns the Role field if non-nil, zero value otherwise.
GetRoleOk
func (o *FederationProtocolDetails) GetRoleOk() (*string, bool)
GetRoleOk returns a tuple with the Role field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetRole
func (o *FederationProtocolDetails) SetRole(v string)
SetRole sets Role field to given value.
HasRole
func (o *FederationProtocolDetails) HasRole() bool
HasRole returns a boolean if a field has been set.
GetEntityId
func (o *FederationProtocolDetails) GetEntityId() string
GetEntityId returns the EntityId field if non-nil, zero value otherwise.
GetEntityIdOk
func (o *FederationProtocolDetails) GetEntityIdOk() (*string, bool)
GetEntityIdOk returns a tuple with the EntityId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetEntityId
func (o *FederationProtocolDetails) SetEntityId(v string)
SetEntityId sets EntityId field to given value.
HasEntityId
func (o *FederationProtocolDetails) HasEntityId() bool
HasEntityId returns a boolean if a field has been set.