RoleMiningIdentityDistribution
Properties
Name | Type | Description | Notes |
---|---|---|---|
AttributeName | Pointer to string | Id of the potential role | [optional] |
Distribution | Pointer to []map[string]interface | [optional] |
Methods
NewRoleMiningIdentityDistribution
func NewRoleMiningIdentityDistribution() *RoleMiningIdentityDistribution
NewRoleMiningIdentityDistribution instantiates a new RoleMiningIdentityDistribution object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewRoleMiningIdentityDistributionWithDefaults
func NewRoleMiningIdentityDistributionWithDefaults() *RoleMiningIdentityDistribution
NewRoleMiningIdentityDistributionWithDefaults instantiates a new RoleMiningIdentityDistribution object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetAttributeName
func (o *RoleMiningIdentityDistribution) GetAttributeName() string
GetAttributeName returns the AttributeName field if non-nil, zero value otherwise.
GetAttributeNameOk
func (o *RoleMiningIdentityDistribution) GetAttributeNameOk() (*string, bool)
GetAttributeNameOk returns a tuple with the AttributeName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetAttributeName
func (o *RoleMiningIdentityDistribution) SetAttributeName(v string)
SetAttributeName sets AttributeName field to given value.
HasAttributeName
func (o *RoleMiningIdentityDistribution) HasAttributeName() bool
HasAttributeName returns a boolean if a field has been set.
GetDistribution
func (o *RoleMiningIdentityDistribution) GetDistribution() []map[string]interface{}
GetDistribution returns the Distribution field if non-nil, zero value otherwise.
GetDistributionOk
func (o *RoleMiningIdentityDistribution) GetDistributionOk() (*[]map[string]interface{}, bool)
GetDistributionOk returns a tuple with the Distribution field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetDistribution
func (o *RoleMiningIdentityDistribution) SetDistribution(v []map[string]interface{})
SetDistribution sets Distribution field to given value.
HasDistribution
func (o *RoleMiningIdentityDistribution) HasDistribution() bool
HasDistribution returns a boolean if a field has been set.