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IdentityLifecycleState

Properties​

NameTypeDescriptionNotes
StateNamestringThe name of the lifecycle state
ManuallyUpdatedboolWhether the lifecycle state has been manually or automatically set

Methods​

NewIdentityLifecycleState​

func NewIdentityLifecycleState(stateName string, manuallyUpdated bool, ) *IdentityLifecycleState

NewIdentityLifecycleState instantiates a new IdentityLifecycleState object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewIdentityLifecycleStateWithDefaults​

func NewIdentityLifecycleStateWithDefaults() *IdentityLifecycleState

NewIdentityLifecycleStateWithDefaults instantiates a new IdentityLifecycleState object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetStateName​

func (o *IdentityLifecycleState) GetStateName() string

GetStateName returns the StateName field if non-nil, zero value otherwise.

GetStateNameOk​

func (o *IdentityLifecycleState) GetStateNameOk() (*string, bool)

GetStateNameOk returns a tuple with the StateName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStateName​

func (o *IdentityLifecycleState) SetStateName(v string)

SetStateName sets StateName field to given value.

GetManuallyUpdated​

func (o *IdentityLifecycleState) GetManuallyUpdated() bool

GetManuallyUpdated returns the ManuallyUpdated field if non-nil, zero value otherwise.

GetManuallyUpdatedOk​

func (o *IdentityLifecycleState) GetManuallyUpdatedOk() (*bool, bool)

GetManuallyUpdatedOk returns a tuple with the ManuallyUpdated field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetManuallyUpdated​

func (o *IdentityLifecycleState) SetManuallyUpdated(v bool)

SetManuallyUpdated sets ManuallyUpdated field to given value.