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FederationProtocolDetails

Properties​

NameTypeDescriptionNotes
RolePointer to stringFederation protocol role[optional]
EntityIdPointer to stringAn entity ID is a globally unique name for a SAML entity, either an Identity Provider (IDP) or a Service Provider (SP).[optional]

Methods​

NewFederationProtocolDetails​

func NewFederationProtocolDetails() *FederationProtocolDetails

NewFederationProtocolDetails instantiates a new FederationProtocolDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewFederationProtocolDetailsWithDefaults​

func NewFederationProtocolDetailsWithDefaults() *FederationProtocolDetails

NewFederationProtocolDetailsWithDefaults instantiates a new FederationProtocolDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetRole​

func (o *FederationProtocolDetails) GetRole() string

GetRole returns the Role field if non-nil, zero value otherwise.

GetRoleOk​

func (o *FederationProtocolDetails) GetRoleOk() (*string, bool)

GetRoleOk returns a tuple with the Role field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRole​

func (o *FederationProtocolDetails) SetRole(v string)

SetRole sets Role field to given value.

HasRole​

func (o *FederationProtocolDetails) HasRole() bool

HasRole returns a boolean if a field has been set.

GetEntityId​

func (o *FederationProtocolDetails) GetEntityId() string

GetEntityId returns the EntityId field if non-nil, zero value otherwise.

GetEntityIdOk​

func (o *FederationProtocolDetails) GetEntityIdOk() (*string, bool)

GetEntityIdOk returns a tuple with the EntityId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEntityId​

func (o *FederationProtocolDetails) SetEntityId(v string)

SetEntityId sets EntityId field to given value.

HasEntityId​

func (o *FederationProtocolDetails) HasEntityId() bool

HasEntityId returns a boolean if a field has been set.