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ManuallyUpdatedFieldsDTO

Properties

NameTypeDescriptionNotes
DISPLAY_NAMEPointer to boolTrue if the entitlements name was updated manually via entitlement import csv or patch endpoint. False means that property value has not been change after first entitlement aggregation. Field refers to Entitlement response schema > name property.[optional] [default to false]
DESCRIPTIONPointer to boolTrue if the entitlement description was updated manually via entitlement import csv or patch endpoint. False means that property value has not been change after first entitlement aggregation. Field refers to Entitlement response schema > description property.[optional] [default to false]

Methods

NewManuallyUpdatedFieldsDTO

func NewManuallyUpdatedFieldsDTO() *ManuallyUpdatedFieldsDTO

NewManuallyUpdatedFieldsDTO instantiates a new ManuallyUpdatedFieldsDTO object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewManuallyUpdatedFieldsDTOWithDefaults

func NewManuallyUpdatedFieldsDTOWithDefaults() *ManuallyUpdatedFieldsDTO

NewManuallyUpdatedFieldsDTOWithDefaults instantiates a new ManuallyUpdatedFieldsDTO object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetDISPLAY_NAME

func (o *ManuallyUpdatedFieldsDTO) GetDISPLAY_NAME() bool

GetDISPLAY_NAME returns the DISPLAY_NAME field if non-nil, zero value otherwise.

GetDISPLAY_NAMEOk

func (o *ManuallyUpdatedFieldsDTO) GetDISPLAY_NAMEOk() (*bool, bool)

GetDISPLAY_NAMEOk returns a tuple with the DISPLAY_NAME field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDISPLAY_NAME

func (o *ManuallyUpdatedFieldsDTO) SetDISPLAY_NAME(v bool)

SetDISPLAY_NAME sets DISPLAY_NAME field to given value.

HasDISPLAY_NAME

func (o *ManuallyUpdatedFieldsDTO) HasDISPLAY_NAME() bool

HasDISPLAY_NAME returns a boolean if a field has been set.

GetDESCRIPTION

func (o *ManuallyUpdatedFieldsDTO) GetDESCRIPTION() bool

GetDESCRIPTION returns the DESCRIPTION field if non-nil, zero value otherwise.

GetDESCRIPTIONOk

func (o *ManuallyUpdatedFieldsDTO) GetDESCRIPTIONOk() (*bool, bool)

GetDESCRIPTIONOk returns a tuple with the DESCRIPTION field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDESCRIPTION

func (o *ManuallyUpdatedFieldsDTO) SetDESCRIPTION(v bool)

SetDESCRIPTION sets DESCRIPTION field to given value.

HasDESCRIPTION

func (o *ManuallyUpdatedFieldsDTO) HasDESCRIPTION() bool

HasDESCRIPTION returns a boolean if a field has been set.